This article is in English. Untuk membaca versi Bahasa Indonesia, klik di sini.
TL;DR
In this third-week-of-June 2026 edition of Adli's Weekly Games Review, there are around 13 titles worth a quick look across various genres, such as NTE: Neverness to Everness, One Move Away, Cursemark, Trackastrophe!, My Card is Better Than Your Card, and many more. Read on to see the interesting titles I played this week!
Notice and Specs
- This article aims to review and share information about various games that Adli has played during this period.
- There is no intention to infringe on any copyright.
- The copyright for any images, videos, or other media used in this article belongs to their respective owners, whether developers or publishers of these games.
- The author is not affiliated with the developers, publishers, or any other parties related to these games. Although the author received keys to write this article, the author is not affiliated with the developers, publishers, or any other parties related to these games.
- This article purely reflects the author's own perspective.
- This article is written based on Adli's brief gameplay, as well as first impressions and non-first impressions of each game covered. Adli does not write this article based on other people's gameplay or from the game's trailer.
- Detailed reviews will only be written for select games in Adli's Quick Games Review.
- The recommendation verdict per game in this weekly recap article may differ from the final score in future Adli's Quick Games Review or Adli's Full Games Review articles.
- This article is based on my experience playing these games during the period of June 15–21, 2026. Future patches or changes to these games may not be reflected in this article.
- This article was translated from Indonesian to English with the assistance of Claude, an AI assistant made by Anthropic. The quality may not be up to par with human translation. The original review was written by Adli.
Click this box to view my PC specifications.
- CPU: AMD Ryzen 5 5600
- GPU: Sapphire Pulse Radeon RX 7600 XT 16GB
- RAM: Crucial DDR4-3200 2x8GB
- SSD: TeamGroup MP44L NVMe M2 1TB
- Monitor: Lenovo L24i-40 100 Hz and Samsung S3 S33GC 100 Hz
- Gamepad: 8Bitdo Ultimate 2C Peach
- Mouse: Logitech Signature M650 Rose
- Keyboard: Logitech K380 Rose
YumeUtsutsu Re:Master
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Adli's Playtime:
52 minutes
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Trailer
Check out the game's trailer below :)
Short Review and Rating
Short Review
This is a visual novel in the Yuri genre — meaning a romantic relationship between two women. Since this is the Re:Master version, that means the game has been released before. I personally never played the original version, so this is my first time with this game. As for the content... I'm not entirely sure. Based on the discussion page, there doesn't appear to be any explicit sexual content shown. Explicit imagery also doesn't seem to be present. Within the first hour there's a shot that's "somewhat revealing," but nothing explicit is actually shown.
As for the game itself, I didn't run into any issues. Somehow, the Steam overlay wasn't showing up, and I'm not sure why. But at a glance, it didn't seem demanding performance-wise. Visually, the artwork is great; the UI is clearly readable; the writing is solid too, though there's one character who comes across as extremely flirtatious — though that might just be intentional characterization 🤣 — and the music and SFX are good as well. There's voice acting too, though not every line is voiced.
There's one thing I'm a bit... unsure about going forward. If I'm not mistaken, there's an incest "route" 😐 And... I can't really comment further since I've only played for 52 minutes so far. According to How Long to Beat, it can take anywhere from 18.5 to 46.5 hours to complete this game, so it'll likely take a verrrrrry long time before I can give a final verdict.
Adli's Recommendation
[VERDICT: YES]Gameplay Video
Want to watch my gameplay video? You can check it out below:
Screeps: Arena
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Adli's Playtime:
31 minutes
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Trailer
Check out the game's trailer below :)
Short Review and Rating
Short Review
Hm... I should probably mention something first. This short review of Screeps: Arena reflects my own perspective, coming from someone who's pretty much a complete outsider to this. So it might not align with the view of someone who's "not" an outsider, or who's already skilled in this area. So, in this game, you can battle other players asynchronously — meaning not at the same time — using JavaScript.
Wait, hold on?
JavaScript?
The one used for programming or coding?
Yep.
That one.
The one used for scripting and all that...
So... for someone who's a genuine outsider, with no real knowledge of JavaScript, this game would be extremely difficult to grasp, in my opinion. You're immediately thrown into the game, given a tutorial on how to loop and import, but... if you don't already understand the fundamentals, would you actually understand the tutorial? Of course not. Just like I was confused while going through the tutorial. As a result, for about 30 minutes, I just ended up copying the example code without really understanding what was happening.
So... I don't think I'd recommend this game to a genuine outsider who isn't already familiar with, or doesn't already have a foundation in, JavaScript. A review from someone who actually understands JavaScript would probably look very different...
Adli's Recommendation
[VERDICT: NO]Gameplay Video
Want to watch my gameplay video? You can check it out below:
Starvester
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Adli's Playtime:
60 minutes
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Check out the game's trailer below :)
Short Review and Rating
Short Review
Next up is an incremental game set in our solar system. This time, you can "mine" available resources from one planet to another, transfer them to other satellites, or vice versa, using drones and other objects.
WOW!
Is it fun?
It's fun...
Until you Quit and reopen the game.
Huh?
Why's that?
As usual, it starts with manually clicking to gather resources, then you can add helper units so you no longer have to do it manually. Upgrade, upgrade, upgrade, and so on. Pretty standard stuff for an incremental game. So I played for about 40 or 50 minutes. It was fun.
Until... I reopened the game while offline. And then... I was stunned. Where did all those drones I'd bought so many of go? Why did they all just disappear? I then checked the review and discussion pages... and it turns out that's exactly why the reviews aren't great. A crucial bug, which essentially wipes out all your progress. And then... I'm not sure if this is coincidental or not. But while watching the VOD to write this review, my mic quality had... changed. Maybe due to some filter or CPU load? Because after playing Starvester, my mic quality went back to normal, and the change happened mid-stream, around 20 minutes after I started playing this game.
Adli's Recommendation
[VERDICT: WAIT]Gameplay Video
Want to watch my gameplay video? You can check it out below:
My Card Is Better Than Your Card!
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Adli's Playtime:
45 minutes
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Trailer
Check out the game's trailer below :)
Short Review and Rating
Short Review
Next up is a strategy + roguelike deckbuilder + turn-based game. This time, you'll step into a world built for kids — colorful, creative, with bright vibrant colors — and you'll go head-to-head to see whose cards come out on top. In this game, you'll battle your opponent's card strength against your own, and you're given full freedom to design your own cards with specific stickers, and you can even manage how much candy — also known as Action Points in this genre — you'll use to play your cards. The winner? Whoever manages to fill up the bar at the top center first.
Sounds fun, right?
Yep. Exactly that fun.
It's fun because you can set up your cards however you like, as freely as you want. And even though one session only lasts around 20 minutes — which sounds long — it actually doesn't feel long at all 🤣 That freedom also lets you decide for yourself which cards to use, which stickers to apply, and so on. So... even though there might still be an element of RNG, it feels like the emphasis here is more on how you build your own strategy rather than relying on luck.
Visually, it looks great too! It genuinely looks like a children's cartoon illustration, and kids through early teens will probably love these bright, vivid visuals 🤣 The gameplay flow is also designed like a grade-schooler's day, free of stress and heavy worries. The point is just, "play, play, play!" Performance-wise, it's smooth, no issues at all. The music also changes up, so it doesn't feel monotonous. And the UI is clearly readable! The UX might be a bit confusing early on, but over time, you'll get it! 😉
Adli's Recommendation
[VERDICT: MUSTPLAY]Gameplay Video
Want to watch my gameplay video? You can check it out below:
Peggle Deluxe
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Adli's Playtime:
4.5 hours [COMPLETED]
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Check out the game's trailer below :)
Short Review and Rating
Short Review
This time around, I really just had to finish it off. I'd previously played around 3 hours of this game, with about 1.5 hours left to complete it. So in this stream session, I finally finished it!
For longtime gamers, you're probably already familiar with Peggle — back in the era when pirated games were "easy" to get. But for those who aren't familiar, the way you play this is basically... like a pachinko machine. Shoot a ball, land it on a target or specific object, and earn points. In Peggle, we have pegs — colorful, glass-like objects — and you need to clear all the orange ones. There are other colors too: blue (regular points), green (power-ups), and purple (point multiplier). That's pretty much it. If you don't manage to clear all the orange pegs, you have to keep trying until they're all gone.
Sounds fun, right?
It is fun. The concept is simple, the game sessions are short, the genre is casual, and even though it does involve some strategy, it's really not all that demanding to think through. Oh! There's one more thing worth highlighting... luck and precise calculation matter a lot when playing this game. Hehehehehehehehehehehee...............
Adli's Recommendation
[VERDICT: MUSTPLAY]Gameplay Video
Want to watch my gameplay video? You can check it out below:
All Hail the Orb
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Adli's Playtime:
47 minutes
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Trailer
Check out the game's trailer below :)
Short Review and Rating
Short Review
The second incremental game in this article! This time it's All Hail the Orb!
As the title suggests, the theme is... exactly that. Worshipping a magical orb 🤣🤣🤣 You need to gather energy to awaken the "master" of this magical orb, and you can also draw on energy from the sect's worshippers to power up that master energy. Very cult-y and very heretical 🤣🤣🤣
Based on the roughly 47 minutes I played, it's genuinely fun. The economy is solid, not too pricey, the upgrades are interesting, and getting passive helpers happens pretty quickly! So you don't have to bother grinding things manually. There are also ducks you can pull from a gacha system that can be used to boost passive abilities, and a lot more besides. So it feels fun... though I'm not sure yet what my final verdict will be once I've completed it.
Overall, the visuals are good; the music and SFX are good too; the writing — yes, there's actually a decent bit of story from the characters involved — is also good and easy to follow; performance is good as well. The downside is probably the UI, where sometimes... the text is too small, making it hard to read 😐
Adli's Recommendation
[VERDICT: YES]Gameplay Video
Want to watch my gameplay video? You can check it out below:
Rising Lords - The Pilgrim War (DLC)
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Adli's Playtime:
30 minutes
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Check out the game's trailer below :)
Short Review and Rating
Short Review
Hm, this one... Honestly, I'm confused. Like, seriously. Two years ago, I played the base game, Rising Lords. And honestly... I never really got it. The tutorial is incredibly difficult to follow. Even though the genre is Turn-Based Tactics, City Builder, and Management. But somehow it just felt extremely hard to grasp. I'm not sure if it's just me being slow to pick up on this game. Especially since visually, it looks really appealing.
And this time, I got the chance to play its DLC, The Pilgrim War. Did it click this time? Of course not. The tutorial is still just as confusing, and on top of that, this DLC's performance is even worse. My CPU, GPU, and vRAM were maxing out while playing, making things incredibly heavy. Not sure why. I ended up having to restart the game, and performance improved... temporarily. Then it went right back to being unstable and heavy in terms of FPS. I even had to drop the graphics quality down to low. Very disappointing. I then switched to the tutorial mode hoping to finally understand how to play this game, and it ended... with still not getting it...
Maybe I am too slow to understand this game...
Adli's Recommendation
[VERDICT: WAIT]Gameplay Video
Want to watch my gameplay video? You can check it out below:
R-Type Dimensions III
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Adli's Playtime:
27 minutes
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Trailer
Check out the game's trailer below :)
Short Review and Rating
Short Review
Hm... Honestly... When I was about to slot this into the stream schedule — since I now have to sort which games get played on stream versus offline — I hesitated. The visuals look appealing, and at a glance it seemed fine. But why are the reviews "Mostly Negative"?
Then... when I played it offline...
It's genuinely fun, and I was enjoying it. Visuals are good, SFX and music are good too, but... this is really difficult. Maybe I should switch to Infinite mode? Because it's genuinely tough. Tons of enemies, obstacles everywhere, and somehow it just doesn't feel easy to push through. Especially with limited lives, where getting hit by an enemy shot once means instant death.
After switching to Infinite mode... well... it started to feel more enjoyable, but... it still felt like there were way too many enemies and obstacles, starting from the second area, even the third area. Obstacles moving up and down... obstacles with no way to dodge around them, and so on.
That's honestly why it's a bit... sad to have to give a "NEUTRAL/SO-SO" recommendation, since the visuals are genuinely good — both the 3D and the classic versions — and the SFX is good too, with several other positive aspects as well.
Adli's Recommendation
[VERDICT: NEUTRAL]Gameplay Video
Want to watch my gameplay video? You can check it out below:
NTE: Neverness to Everness
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Adli's Playtime:
~8 hours
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Trailer
Check out the game's trailer below :)
Short Review and Rating
Short Review
This game is free, and it's fun! Ehehe.
You — as an Appraiser — will be neutralizing various destructive anomalies that pop up across different areas, alongside other characters. While neutralizing anomalies, you can also work on plenty of other activities, like building your own house, managing a café, building relationships, and so on. As for the game's file size... it's large, and could be considered pretty demanding spec-wise. But, it feels paid-off, honestly. The visuals are gorgeous, like watching an anime or animated film; the character models are also great; the audio — music, SFX, voice acting — is great; the writing is great; and the gameplay is fun. It genuinely feels "budget!", which makes it feel "luxurious" for a free game. Across my roughly eight hours of gameplay, I didn't spend a single cent. Genuinely just used the available resources, completed the quests on offer, and so on. And after eight hours, it feels like enough. Enough characters, enough abilities, enough outfits, plenty of items, and so on. So honestly, for someone who rarely top-ups for this kind of thing, this is "impressive" and "fun." Not sure what other gacha-game players would think though...
Adli's Recommendation
[VERDICT: MUSTPLAY]Gameplay Video
Want to watch my gameplay video? You can check it out below:
Kioku: Last Summer
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Adli's Playtime:
~58 minutes (including the demo)
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Trailer
Check out the game's trailer below :)
Short Review and Rating
Short Review
I'd actually played the demo before this released. And it turns out the progress carries over into the full version. In this game, you'll be playing as Asti, on a small island called Kioku. Here, alongside friends your age and the island's residents, you'll complete various activities.
Unfortunately though... the experience falls a bit short of being fun. Performance-wise, the FPS can occasionally be unstable. The inventory is also a bit unclear and not well organized. For instance, I'd collected plenty of items like Crab Traps, but I couldn't find them anywhere in my bag. The camera also frequently causes some dizziness, possibly due to its fish-eye-like angle. As for objectives, what you're actually supposed to do also isn't very clear, since the objectives feel very generic.
Adli's Recommendation
[VERDICT: NEUTRAL]Gameplay Video
Want to watch my gameplay video? You can check it out below:
Cursemark
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Adli's Playtime:
45 minutes
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Trailer
Check out the game's trailer below :)
Short Review and Rating
Short Review
Just like with Kioku above, I'd also already played the demo a few months back. It was fun, but pretty challenging. Since it was just a demo, I didn't play for very long. This time, I played through the full version. Is it fun?
Yep. Still fun, and just as challenging as the demo. Even though progress from the demo can carry over into the full version, I decided to start fresh and re-adapt to the controls and gameplay. So, true to the genre — Action Roguelike, Souls-like, Hack and Slash — it really is challenging. The enemies hit hard, and if you don't save checkpoints often, be prepared to redo your progress from your last checkpoint. Yeah... a bit annoying, but that's the nature of the challenge, right? Is it hard? Hm... Challenging, but still doable in my opinion. There are plenty of puzzles too, plenty of features you can tinker with yourself, and so on. That said, even though there's a lot of freedom, the sheer number of features and options also left me feeling a bit overwhelmed at times. Oh, one more thing — for some reason, I felt dizzy while playing this game. Not sure why exactly. Screen shake was turned off, and the other features known to trigger nausea or dizziness were turned off too, but somehow I still felt dizzy.
Adli's Recommendation
[VERDICT: YES]Gameplay Video
Want to watch my gameplay video? You can check it out below:
One Move Away
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Adli's Playtime:
53 minutes
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Trailer
Check out the game's trailer below :)
Short Review and Rating
Short Review
Now let's deal with a move first. Ehehehehee.
Yep, in this game, you'll be playing as Sylvie, during pivotal moments in her life — from learning how to load items into a small toy truck, to moving to the city for college, to life after college — at least as far as my 53 minutes of gameplay went. What you'll actually be doing is literally moving and arranging items into designated spots, like a truck bed, or the back of a car. It's genuinely fun. It truly feels like packing up and moving stuff.
The downside is probably... since this is about moving items, there doesn't seem to be any magnetic snapping system or anything like that. So once items are stacked, they can topple over again. Or sometimes, even when you've arranged everything carefully, things end up getting knocked over when another item lands on top. Also... even with several features that could trigger motion sickness turned off, I still felt dizzy while playing. So I probably can't play this in long sessions...
Adli's Recommendation
[VERDICT: YES]Gameplay Video
Want to watch my gameplay video? You can check it out below:
Trackastrophe!
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Adli's Playtime:
16 minutes
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Trailer
Check out the game's trailer below :)
Short Review and Rating
Short Review
The last game in this edition, a puzzle game called Trackastrophe!
I'd previously played the demo during AdliThon, a few months back. Back then, during the demo, I played for about 30 minutes, and now... I'm starting over from the beginning. I'd actually intended to play for around 40–45 minutes this time, but... the power went out at my house right at 10 AM, so... I only got to play for around 16 minutes...
But overall, my impression is the same as it was with the demo. It's good, and the puzzles, while head-scratching like puzzle games typically are, are still fun, and the mechanics are easy to grasp too. It's similar to titles published by Draknek and Friends, who also publish plenty of puzzle games — ones that make you think hard but remain genuinely fun to play.
Going back to Trackastrophe!, the puzzles are challenging, and the mechanics can be considered "easy" to understand. So the difficulty mostly comes from figuring out the solution for each area, where you're tasked with guiding a locomotive to its destination track, whether carrying a specific item, passing through a specific route, and so on. On the technical side, it's solid too. The music isn't distracting, the SFX is good, the visuals are good, the UI is also easy to read, and performance is good as well.
Adli's Recommendation
[VERDICT: YES]Gameplay Video
Want to watch my gameplay video? You can check it out below:
Closing
Another edition done! Good job, Adli!
Not as many games made it into the list this time, whether because there genuinely weren't as many interesting ones, or because I didn't play much outside of stream sessions. Ehehehe. But there are still several interesting titles in this week's lineup. As usual, out of however many games get played each week, there's bound to be at least one or two that turn out to be "really good" that week.
As always, if you'd like to watch me play a wide variety of games live, feel free to visit my stream on Twitch and/or YouTube. I usually play lots of games from evening through to the afternoon. Oh, and on Twitch there are occasional key giveaways, so you might get lucky and snag a free game 👀
Also, if you enjoyed this article, you're very welcome to support me via SociaBuzz, PayPal, or QRIS so I can keep going and keep creating.
That's all for now!
See you in the next edition of Adli's Weekly Games Review :)